At the eighth level, we will again have a choice – stay in your current myth or go to one of the later.
Access to the first two will open in the story, and the other four will need to be opened during the passage, by performing certain actions. There are six initial myths in total – Angel, Demon, Azata, Trickster, Leach and Aeon. This is where we make a choice, which will close all other myths for us in this playthrough. The final choice of the starting myth takes place at the third level. We may well first choose a penchant for one mythic, and then change your mind and eventually choose another. This implies an association only from a roleplaying point of view., but in fact this is not the final choice of the mythic and does not in any way limit us in the future choice. 8 level – 5-I am the head (choice of late myth)Īt the first level, we will be able to choose which myth we are leaning towards at the moment.3 level – 2-I am the head (choice of starting myth).1 level – 1-I am the head (choice of leaning towards myth).The game consists of a prologue and six chapters – the distribution of mythical levels in the game is as follows: Usually, it happens after some significant accomplishments. Obtaining mythical levels is tied to story events. Myths gradually visually change the appearance of the character himself, and in some cases, they change the world around them and affect the events taking place.Sometimes it's just an additional option to solve a problem., and sometimes it can lead to more serious consequences – eg, it will be possible to save some character, which in any other myths simply dies without options. Dialogues have unique answer options, which are available only to specific myths.Each myth has its own unique quest line, which is also designed in a style that emphasizes the features of this myth.
This progression gives each mythic his own unique abilities and skills., that reflect the character of this myth.
The mythic has a progression of mythical levels, which grows in parallel with normal levels, but not from experience, but with the advancement of the plot.Mythics have the following impact on gameplay: You can also recruit him to your team.Mythical path or just mythical for short – this is an opportunity during the passage of the game to turn into one of the powerful entities. When you report back to Ramien, he will give you 530xp. A longsword, heavy shield, light crossbow, adamantine chainmail and two cure light wounds potions are yours on his death. Hulrun actually has a lot of equipment to loot. He is a level 13 inquisitor and lawful neutral. The second option is to side with Ramien and kill Hulrun. However, if you return to Hulrun at the Defenders Heart Inn, he will give you 530 XP and the option to join your party. The main concern if you choose this option is that it prevents you from taking part in the quest Starward Gaze. After killing him, you can take his breastplate, starknife and Scroll of Protection from Law. He is a level three cleric and a chaotic good human. Your first option is to do the lawful thing and kill Ramien. Pathfinder, Wrath of the Righteous is basically making you choose your alignment at this point. This is where you must make the decision to kill Ramien or Hulrun in Feud of the Faithful. After a short conversation with him, he will run off to the North West of the Market and wait on a small hill.